he cycle of night and day holds incredible importance for the people living in the world of SAVAGE DAWN. Few can predict when the dawn will come, the sun rising and setting without any discernible pattern. In the interminable twilight, parts of the world give way to another plane of existence – the Ethervale. The Ethervale, the world where spirits dwell in the afterlife, exists alongside the world of ordinary mortals and manifests tangibly in this world. The ancestrals, spirits of all those sapient creatures that lived in the bygone ages, hold sway in this place. Passage to the Ethervale is only possible when the landscape is bathed in starlight, the influence of the gods that tread their unpredictable paths across the distant heavens.
Spellcasters, amongst others, look to the stars and to their ancestors for wisdom, knowledge, and direction. Sometimes the results are far from benevolent. The power that some find in these forces can be dangerous or deadly and rarely has the best interests of mortals in mind. How each class views and interacts with the elements of the setting can be found in the section on classes.